






⚔️ Dive into Amalur — where your destiny is the ultimate power play!
Kingdoms of Amalur: Reckoning for Xbox 360 delivers over 100 hours of immersive RPG action in a vibrant open world. Featuring a groundbreaking Destiny system, it offers limitless character customization without traditional classes. Crafted by legendary creators, the game combines fast-paced, dynamic combat with deep lore and stunning visuals, making it a must-have for fans craving strategic battles and epic storytelling.
| ASIN | B0044SA70M |
| Best Sellers Rank | #19,454 in Video Games ( See Top 100 in Video Games ) #498 in Xbox 360 Games |
| Customer Reviews | 4.2 4.2 out of 5 stars (950) |
| Date First Available | September 27, 2010 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | 09890 |
| Language | English |
| Manufacturer | Electronic Arts |
| Product Dimensions | 5.31 x 0.59 x 7.52 inches; 2.4 ounces |
| Rated | Mature |
| Release date | February 7, 2012 |
| Type of item | Video Game |
S**A
Like Fable and Skyrim, but different.
Kingdoms of Amalur is probably the most fun I've ever had in a game, besides maybe Resident Evil. That isn't particularly hard to achieve since I'm fairly new to gaming, but I will say, there are some things it does way better than a lot of games. Likes: It's a lot like Skyrim or Fable. The battle system for this game is amazing. Since it's open world like Skyrim, you have a lot of choices to make along the way to completing the game's story, but its everything Skyrim wasn't in a battle adventure game and more. When I say that, it isn't just because you get to customize the way your character fights, or the strengths your character has. It has to do with the way the whole world is built. Every monster in Amalur requires you to fight a certain way. Over time you may find a weapon that you love, and use repeatedly in fight after fight, but then there will be that one monster that requires you to completely change you arsenal either because they are immune to fire, best fought from a distance, or only really possible to fight with fast and light weapons or blunt and heavy weapons. In other words, fight a rock troll with a hammer, not a bow, and fight a mana-sucking magic user with something other than magic. As a result, the whole game requires strategy. It also requires you to understand and use the mass of potions in your inventory. They may not seem important until you fight something where they really are. Customization is virtually endless in this game. Like Skyrim, you get to choose what your character looks like at the beginning of the game, including race and gender. If that wasn't enough, however, it has tons of different kinds of armor, mage robes, and the like. You can even customize some weapons and equipment with extra gems, giving them even more affects to keep them usable longer. The graphics in this game are vibrant and beautiful, and the atmosphere changes throughout the world, and will even change in a location over time depending on what is going on. Each area of the map seems to have its own story quest. So if you arrive in the Webwood at the beginning of the town's story, most of the character's quests for you will relate somehow to what's plaguing their town. Sometimes you'll find that if you take two quests from different people who reside in one location, you might be able to kill 2 birds with one stone. In other words, 2 quests with one dungeon, or the like. Fast traveling is possible on the world map, but to truly enjoy the game in the beginning, I would just suggest going places on foot for a little while. The side quests in this game are worth playing. For every quest you complete, not only does your xp go up and your level steadily increase, giving you access to an incredible variety of skills and spells, but it also gives you other perks as well, such as rare items or even your own place. There are several chances to get your own residence in the game, and these usually occur after you've completed a quest. But be careful, unlike a lot of games, sometimes a quest is completed by your character making a choice to not do something. Should you really kill that guy, or should you let him live? Switching sides in the middle of a quest to help someone do something isn't uncommon in this game, so be careful who you trust and why you make the decisions you do. In some cases, a boss you're sent to fight may even give you the choice to change sides and work for them instead. The side quests really help customize your game and immerse you in the world. For some, you may even find yourself battling boss class enemies that dive off the main story, so if you ignore them, you're missing out. Reckoning mode is one of the coolest things. If you've ever watched "Legend of Korra" or "Avatar: The Last Air Bender," you probably wish you could magically go into the Avatar state and decimate everyone. Reckoning Mode is like that. While it takes some time to charge, once its available to use, you can activate Reckoning Mode to slow down the fight and do some incredible damage to your foes. Your character's eyes will even glow blue like the Avatar. The only thing that might turn some people off is that this takes some of the challenge out of fights. But don't worry too much. The time it takes to recharge is more than enough to kick your butt in say... a cave full of a dozen rock trolls. Magic looks amazing. Attributed to the game's vibrant graphics, spells cast in the game are incredible. In fact, many times when you're battling a mage, or using magic yourself, you can see how a spell affects your character or the monster/person you're fighting. This also applies to weapon affects. If your sword has a flame affect, you'll see your opponent catch on fire. If your shield has a stun affect and you perry, your enemy will reflect that. If you have something that causes bleeding damage, blood will start spurting. The possibilities are endless. Dislikes: The only thing I can possibly complain about for this game is that the company no longer exists (having gone bankrupt), which means no more updates. Unknowns: I've logged over 50 hours in this game at this point, and I still haven't reached the end yet, so I'm not sure if the ending is good or not, but from the story that I have seen, it's promising. Edit: I reached the end of this game over Christmas. All I can say is that, for me at least, it had one of the most satisfying endings I've seen in a game so far. That said, it's still open world, so you can play with all your rewards, equipment, titles, and royal acknowledgements after you've beat the game. And I think, that has its own kind of fun to it.
E**.
Fun and gorgeous game!
I bought KoA: Reckoning for my boyfriend as a gift (he is a huge R.A. Salvatore fan)... needless to say, I've logged about 25+ hours and he has 4 or 5 hours. The gameplay is very fun, especially if you tend to play characters that rely on hand-to-hand combat as opposed to archery or magic. There is nothing about this game that isn't appealing to the eye-- the colors are so bold and the landscapes really are gorgeous. The inventory system is pretty cool also; instead of giving your character a weight limit for what they carry, there is an item limit. Although this is kind of a bummer for smaller items, it really is beneficial when you're going through a cave or ruin and you find nothing but armor and weapons. The inventory menu also has a "junk pile," so as you're on a few quests and picking up everything (and I pick up EVERYTHING), you can add it to your junk pile, and when you get to a shop, there's an option to sell all of your junk, which makes your visits to the shops a lot quicker. For me, the controller setup had its high points and low points, but I really loved how your primary and secondary weapons are set on the X and Y buttons, which makes switching between them a breeze! I am a big fan of hand-to-hand and melee combat, so having this control setup allowed me to fight faster. Also, hitting left or right on the D-pad allows you to consume a minor healing or mana potion, which is awesome if you're in the midst of fighting several enemies (because it's rare that you'll only encounter one at a time). "Reckoning mode" also has its high and low point, which are, to me, the same thing-- in Reckoning mode, you can beat anything or anyone, very quickly. While this rocks for any quest with a mini boss battle at the end (fill up your fate meter while going through a cave and it will be full when you get to the boss, and cut him down in a few sword swipes), it makes these boss battles forgettable and too easy. And let me say this now-- I am not a super awesome gamer... I can hold my own, but I am a pretty casual gamer with a total weakness for a good RPG. Another little aspect of this game that I LOVE is the "hide helmet" option... I hate bulky armor because I can't see my character's face (I must not be the only weirdo like this, since there is this option), but being able to hide the helmet on the gameplay screen really made me happy. The ability to be able to change your character's destiny and appearance throughout the game is also nice and, although I didn't find the need for these options, it is definitely nice to have them available. Overall, I wish this game was a little more difficult; I know you can adjust the difficulty settings, but I don't feel like that would impact too much. I began this game working on the main quest, which is really interesting and fun. Side quests would come up, and I figured I would just get to them after or when I needed a break from the main quest. Well, I completed the main quest rather quickly (very rewarding, although I felt I should have paid more attention to the story line), and now I'm going back to the side quests and they just aren't that fulfilling compared to what I've done. They are fun and quick, but I'm completing them with more of a "well, what's the point?" attitude. Also, a bummer is that things in this game do not level up with you. After completing the main quest, I secured awesome armor, a kickass longsword, and a pretty dominant set of faeblades. So now, the enemies that used to take a little work to defeat are now cut down in 3-4 swipes of my sword... and if they do hit me, it barely registers on my life meter. Also the leveling up system isn't something I'm too excited about. When you are able to level up a skill, they are all things that I, personally, didn't care too much about because none of them are very difficult in the first place (exception to this-- Detect Hidden, which is awesome). Sure, you can level up alchemy or blacksmithing, but to be honest, I beat the main quest without having once made a potion or building a piece of weaponry or armor; potions, money, and pretty awesome weaponry/armor are all easily found in this game, so why spend the time during a quest making these things if I can quickly buy them? I will probably force myself to play around with this things, but at this point in time, I just don't see much of the purpose for doing so. After this, you get three points to distribute in various skills, which will add various defensive/offensive moves to your combat style. My boyfriend uses these a lot, but I didn't as much because I'm a total button-masher. But they are cool nonetheless! I hate to compare this game to Skyrim, but it is the last thing I played, so the comparisons are inevitable (I know, I know... "it isn't meant to be like that!" I get it!). I feel like KoA is geared towards gamer comfort-- the inventory system and controls are smart and were assigned with the gamer in mind. The story is intriguing and rewarding, and I found this game to be a lot of fun. On the downside, though, it just wasn't difficult and I feel like the main quest was the only true gem. This threw me off because in Skyrim, I did everything else to delay doing the main quest. KoA's faction quests are fun, but again, it was kind of like "okay, so now what?" If developers took this game and built it on a giant scale, I would be first in line to purchase it. Even with the several aspects of this game that I wasn't a huge fan of, I would replay this game or buy another game in this series in a heartbeat. I recommend it to anyone, but my advice is this-- stay away from the main quest for a while to truly enjoy the side quests, and slow down and enjoy the capabilities and storylines within the gameplay.
D**E
Very Good
R**R
With everyone and their pets praising and playing Skyrim, it was both intriguing and refreshing to see what NY Times fantasy darling R.A. Salvatore (his books have sold millions in over a dozen languages), Todd McFarlane (co-founder of Image Comics and toy/model magnate) and Ken Rolston (yes, lead designer for Morrowind and Oblivion - the pre-Skyrim days - THAT Mr. Rolston) would come up with. And boy is it cool! While graphically not necessarily as ultra-realistic as Bethesda's juggernaut, this game drops all the right goods to threaten taking away at least a couple of months of your life EASILY once you get sucked in from sheer fun. It has it's own look and feel, with a world that's no less as expansive and beautiful as a true RPG should be. However the freedom of the combat and Destiny-based system of growth and leveling, are what drive this epic adventure home; with a multitude of skills and move combos that trump your average RTS (it's pretty clear they put some thought and time into that here). It's clearly a game that feeds off the brilliance of those involved, into giving you a mammoth adventure that seriously beckons you to play again almost immediately after your first run-through. There's no doubt when I state that KoA: Reckoning's sleeper magnificence will hold itself up to the future as a true classic, where even now it subliminally whispers 'sequel'.
F**.
Contrairement à ce qu'indique le descriptif à plusieurs reprises, il s'agit de la version Xbox 360 et non la version PS3 ! Donc attention lorsque vous le commandez. Remarque : le vendeur a été honnête et m'a remboursé.
Z**I
El paquete llegó sin demora el día esperado y en perfecto estado. El embalaje es el habitual, la típica caja de cartón de Amazon. El videojuego venía con el embalaje original y el precinto oficial de Microsoft sellado. El videojuego al iniciarlo por primera vez el idioma cambió automáticamente a español (sólo subtítulos) No existe doblaje español para este juego. El precio es más que justo y más barato que en otras tiendas. En cuanto al videojuego. Ya hay suficientes reviews sobre el pero, para mí es un pedazo juego. Muy satisfecho con la compra. Volvería a comprar en esta tienda sin dudarlo.
C**A
Juegazo que con el tiempo está siendo más apreciado
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